<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-71942003776804066</id><updated>2011-11-09T18:29:34.400-06:00</updated><title type='text'>MUDNews</title><subtitle type='html'>MUD News - News that matters to those who play MU*s!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://mudnews.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://mudnews.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Zenn</name><uri>http://www.blogger.com/profile/15430394387208104272</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_lrF1i0hR5tc/SM7MwZOG-yI/AAAAAAAAADI/fwUImRvgG_U/S220/usaeagle.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>12</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-71942003776804066.post-3608656178431769368</id><published>2009-04-16T12:00:00.000-05:00</published><updated>2009-04-16T12:01:07.853-05:00</updated><title type='text'>MU*Bar</title><content type='html'>I got tired of clicking onto multiple websites to check the forums, so I stuck an RSS feed, some links, and a search box that directs to MudSeek on a toolbar.&lt;br /&gt;&lt;br /&gt;Internet Explorer (5.0+) Download:&lt;br /&gt;&lt;a href="http://mubartoolbar.ourtoolbar.com/Storage/68/224/CT2248168/Downloads/MUBar.exe" rel="nofollow" onclick="window.open(this.href, '_blank'); return false;"&gt;http://mubartoolbar.ourtoolbar.com/Storage/68/224/CT2248168/Downloads/MUBar.exe&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Firefox Download:&lt;br /&gt;&lt;a href="http://mubartoolbar.ourtoolbar.com/xpi" rel="nofollow" onclick="window.open(this.href, '_blank'); return false;"&gt;http://mubartoolbar.ourtoolbar.com/xpi&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It has links to various sites, RSS feeds from TMS, MudBytes, and TMC, and a chat room in a drop-down box that works with other people that have the toolbar.&lt;br /&gt;&lt;br /&gt;If you use it, please ensure that you uncheck all checkboxes that it offers you.&lt;br /&gt;&lt;br /&gt;You also need to click the drop down box inside the search box and select 'MUDSeek' so that it'll work with MUDSeek. Unfortunately I can't get it to set this by default. :(&lt;br /&gt;&lt;br /&gt;- Zenn&lt;br /&gt;&lt;br /&gt;P.S.: Suggestions are welcome if you have any ideas for anything else I could add to it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/71942003776804066-3608656178431769368?l=mudnews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mudnews.blogspot.com/feeds/3608656178431769368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=71942003776804066&amp;postID=3608656178431769368' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/3608656178431769368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/3608656178431769368'/><link rel='alternate' type='text/html' href='http://mudnews.blogspot.com/2009/04/mubar.html' title='MU*Bar'/><author><name>Zenn</name><uri>http://www.blogger.com/profile/15430394387208104272</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_lrF1i0hR5tc/SM7MwZOG-yI/AAAAAAAAADI/fwUImRvgG_U/S220/usaeagle.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-71942003776804066.post-2616638936650399569</id><published>2008-12-18T20:15:00.003-06:00</published><updated>2008-12-18T20:19:50.295-06:00</updated><title type='text'>Exclusive with Matt Mihaly and Jeremy Saunders</title><content type='html'>MU*News's exclusive interview with Matt Mihaly and Jeremy Saunders, owners of Iron Realms Entertainment and Sparkplay. If you don't know what they are, shame on you.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This is pretty much just a transcript of the meeting, edited a bit to make it look prettier. Sarapis is Matt Mihaly, and 'Jumpy' is Jeremy Saunders. The meeting took place on Achaea MUD.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;----&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;You say, "Matt. How did you first get involved with MUDs?"&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Well."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "That goes back a long ways!"&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The corners of Jumpy's mouth turn up as He grins mischievously.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "My very first exposure to MUDs was in 1991 while at &lt;/div&gt;&lt;div&gt;university (Cornell)."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "I was a political science student, but was in a &lt;/div&gt;&lt;div&gt;computer science lab with a computer science friend."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "And I distinctly remember the scene."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "It was a lab full of NeXT computers."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "And there was almost a satire of a gamer staring at a&lt;/div&gt;&lt;div&gt;screen of scrolling text."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "You know, overweight, big bushy beard, balding, etc."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "I chuckled at first because it was a bit funny but &lt;/div&gt;&lt;div&gt;then got interested in what the heck he was so interested in."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "I asked him and he said it was a MUD, which I hadn't &lt;/div&gt;&lt;div&gt;heard of previously. I watched for a little while but you know how watching &lt;/div&gt;&lt;div&gt;someone play a MUD is....not very exciting."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "You don't get the full sense of it unless you're at &lt;/div&gt;&lt;div&gt;the keyboard."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "So I had my computer science friend show me how to &lt;/div&gt;&lt;div&gt;find a MUD and connect with telnet."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "It took about 30 seconds to be hooked."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "I don't even remember what the first MUD I played &lt;/div&gt;&lt;div&gt;was."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "I just remember that I was in what was presumably a &lt;/div&gt;&lt;div&gt;newbie area."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "And this parrot flew by."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "I went south from where I was."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "I followed it and somehow I was just thrilled to find&lt;/div&gt;&lt;div&gt;the parrot was there when I went south."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;"Heh heh heh," Jumpy chuckles.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "That, of course, was immediately followed by the game&lt;/div&gt;&lt;div&gt;prompting me to kill the parrot."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "So I did, and that was it. HOOKED."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Well, the first MUD I really got into was &lt;/div&gt;&lt;div&gt;Batmud."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Which, as you probably know, is still one of and &lt;/div&gt;&lt;div&gt;perhaps the biggest LP MUD around."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "I became a wiz on Batmud after awhile."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "And then eventually got myself kicked off for pulling&lt;/div&gt;&lt;div&gt;stupid pranks."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Like creating a room to lock all the admins higher &lt;/div&gt;&lt;div&gt;than me up and remove their ability to execute commands."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Someone had to go down to the server physically to &lt;/div&gt;&lt;div&gt;fix the problem. It was funny."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Well."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "It was funny at the time. Looking back I'm embarassed&lt;/div&gt;&lt;div&gt;about acting like an asshat."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "I actually became a wiz again on Batmud later on, but&lt;/div&gt;&lt;div&gt;the real influence on me was when I started playing Avalon."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "In 1994."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Avalon was the MUD started by a couple guys, one of &lt;/div&gt;&lt;div&gt;which is Dan James, who runs Three Rings (Puzzle Pirates, Whirled, etc)."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You say, "Yeah, I've played Avalon. That was actually my first MUD."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "They had JUST opened up avalon to the internet in &lt;/div&gt;&lt;div&gt;'94, as it had been dial-up only from '89 until then."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "I was their first american customer in fact."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "I had just finished college when I started playing, &lt;/div&gt;&lt;div&gt;didn't have a job, etc."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Well, I had one as a stockbroker, but quit as it was &lt;/div&gt;&lt;div&gt;a horrible, horrible job."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "So for about a year I basically played Avalon."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Became completely dominant in the game and became &lt;/div&gt;&lt;div&gt;their God of Pain."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "And then ended up living with one of the founders of &lt;/div&gt;&lt;div&gt;the game in Chicago."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Around that time I started thinking about starting my&lt;/div&gt;&lt;div&gt;own MUD."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "So I licensed the Hourglass engine from the Avalon &lt;/div&gt;&lt;div&gt;guys."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Which was literally the biggest piece of shit you've &lt;/div&gt;&lt;div&gt;ever seen."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;"Heh heh heh," Jumpy chuckles.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "It's a testament to Avalon that it manages to run on &lt;/div&gt;&lt;div&gt;such a horrible engine."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "I mean, no local variables."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "No way to pass variables to subroutines."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You say, "Was that built off original code, or a codebase like Diku?"&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Avalon's Hourglass engine was an original creation."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Yehuda, one of the founders, wrote it when he was &lt;/div&gt;&lt;div&gt;15."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sarapis, the Logos smiles with a wink and says, "And it shows."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "So, I taught myself to code and started writing &lt;/div&gt;&lt;div&gt;Achaea."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You say, "So are all of your MUDs are based off of the Hourglass engine?"&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Nope, none of them are. I'll get to that in a sec."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;You nod your head emphatically.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Achaea, the first MUD, opened in september, 1997."&lt;/div&gt;&lt;div&gt;- &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "The same month that Ultima Online launched, &lt;/div&gt;&lt;div&gt;incidentally."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "No competition there."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Kind of weird in retrospect to launch a text MUD &lt;/div&gt;&lt;div&gt;company just as the age of graphical MMOs was really dawning (yes, there were &lt;/div&gt;&lt;div&gt;ones before UO, but none that were particularly big)."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Soon after launch, I discovered that Yehuda had a &lt;/div&gt;&lt;div&gt;backdoor in Hourglass."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "That let him connect to a specific port."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "And listen to ALL input coming into the game."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;You say, "Wow."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;The corners of Jumpy's mouth turn up as He grins mischievously.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Yeah, he's a scumball. My understanding is that he's &lt;/div&gt;&lt;div&gt;currently a heroin addict actually, but I haven't spoken to him in 10 years."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;You say, "So you basically payed for a piece of shit with a ton of backdoors in&lt;/div&gt;&lt;div&gt;it?"&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Yeah."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Luckily, another God on Avalon had done a linux port &lt;/div&gt;&lt;div&gt;of Hourglass."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Hourglass ran on RISC machines, I should mention."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Like the Acorn."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Which was never sold in the US I don't think."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "So not only was it a piece of shit but it only ran on&lt;/div&gt;&lt;div&gt;hardware that nobody used."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "And to make things worse I learned my early coding &lt;/div&gt;&lt;div&gt;habits from Yehuda."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Which contained such lovely patterns as &lt;/div&gt;&lt;div&gt;double-spacing all your code evenly."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Never indenting."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "And naming all of your variables unhelpfully."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "In a conscious effort to make the code harder to &lt;/div&gt;&lt;div&gt;read."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "In yehuda's mind, this meant it would be harder to &lt;/div&gt;&lt;div&gt;steal."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Because nobody else could read the damn code."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "I will point out that we are still paying for that."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;You say, "I'll bet that was fun for the first coder besides you that looked at &lt;/div&gt;&lt;div&gt;it."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;"Heh heh heh," Sarapis chuckles.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Yes, you could say that."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "You still find variables in Achaea's code that are &lt;/div&gt;&lt;div&gt;named unhelpful things like "trueminor1"."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Or "colour3"."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "So anyway, this person that ported the Hourglass &lt;/div&gt;&lt;div&gt;engine to linux."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Called his engine Vortex."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "So we licensed Vortex and spent an incredibly painful&lt;/div&gt;&lt;div&gt;4 or 5 months porting the game to vortex."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Had to rewrite a good portion of it as Vortex had &lt;/div&gt;&lt;div&gt;branched significantly from HOurglass by then (and had things like local &lt;/div&gt;&lt;div&gt;variables and whatnot)."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Vortex worked well for awhile but ultimately was too &lt;/div&gt;&lt;div&gt;slow."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "So I had Chris Kohnert, who was a volunteer at the &lt;/div&gt;&lt;div&gt;time, write a new engine in return for a portion of the company."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "That engine is the Rapture engine, which powers all &lt;/div&gt;&lt;div&gt;Iron Realms games."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Chris became Iron Realms's CTO and now is lead &lt;/div&gt;&lt;div&gt;architect for Sparkplay, my other company."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You say, "So when, and why, did you start your second game?"&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Well."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "There were a couple motivations."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "The first was that we were occasionally running into &lt;/div&gt;&lt;div&gt;problems on Achaea at peak usage times."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Too many players doing too much stuff."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Rapture isn't set up to be multi-threaded and we were&lt;/div&gt;&lt;div&gt;already running on the fastest server we could find."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "So the only way to grow was to open a second game. We&lt;/div&gt;&lt;div&gt;also wanted to expand in terms of content, which is why Aetolia has a &lt;/div&gt;&lt;div&gt;vampire/werewolf theme instead of straight-up fantasy."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "We then opened two more MUDs because we saw our &lt;/div&gt;&lt;div&gt;overall audience expanding each time we opened a new MUD."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Jeremy here opened our third MUD, Imperian."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy nods His head emphatically.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You say, "Did you ever consider making a Science Fiction game?"&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Actually, we are right now."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Tears of Polaris."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Iron Realms has two MUDs in the works at the moment."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;You say, "Tell me a bit about those?"&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "I'll let Jeremy get a word in edgewise here."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;You nod your head emphatically.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;The corners of Jumpy's mouth turn up as He grins mischievously.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Why don't you talk about them a bit Jeremy."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Sure."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Jumpy says, "We have two new games in the works."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "The first is Midkemia Online. This game is based on the series of &lt;/div&gt;&lt;div&gt;book written by Raymond Feist."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "The second is Tears of Polaris, which is our first game not based &lt;/div&gt;&lt;div&gt;on fantasy at all."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Both will probably open in the middle of next year."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Raymond Feist did the Riftwar series of books. He's &lt;/div&gt;&lt;div&gt;sold about 20 million novels worldwide I believe."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy nods His head emphatically.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You say, "What will the setting be for Tears of Polaris?"&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Jumpy says, "And of course we have licenced the rights to make a game based on &lt;/div&gt;&lt;div&gt;those books."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You say, "Of course. Will the setting be futuristic Earth.. or a completely &lt;/div&gt;&lt;div&gt;original timeline?"&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Completely original."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Players will be able to build ships, fly to planets, create &lt;/div&gt;&lt;div&gt;corporations."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "And of course, blow each other up."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Aliens, cyborgs, psychics."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You say, "How will the space combat system work? Will you be using a SWR Style &lt;/div&gt;&lt;div&gt;coordinate-based system, or perhaps something like an overland map?"&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "It will have an overland map type look."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Of course, that is harder to do in 3d space."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "I actually do not know all the specifics."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "At any rate, it will be a combo deal using coordinates and an &lt;/div&gt;&lt;div&gt;ascii map."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;You nod your head emphatically.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;You say, "Anyway. How about a bit of history on you, Jeremy? How did you get &lt;/div&gt;&lt;div&gt;involved in MUDs, and how did you come to be working at Iron Realms?"&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Well."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "I first played a stock MUD on a web based role playing game site &lt;/div&gt;&lt;div&gt;called Rondak's Portal."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "I was the only player."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "So it was semi boring."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "But as I had never played anything like it before, I spent quite a&lt;/div&gt;&lt;div&gt;bit of time on it."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "I recall running a search for more MUD's and of course ran into &lt;/div&gt;&lt;div&gt;mudconnector.com."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Achaea was the main advertiser on the site at the point, so I &lt;/div&gt;&lt;div&gt;jumped right into that one."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "I think this was about 1996?"&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Hard to remember."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Actually, it must have been later then that."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "At any rate I played Achaea for about a year."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Yeah, it would have been about '98 or '99 for you."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Yeah."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Then I began playing as Sartan, the God of Evil."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "As a volunteer for about another year."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "I was running 3 martial arts schools and a weight gym at the &lt;/div&gt;&lt;div&gt;time."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Working from about 6AM to 10PM everyday."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Matt decided he wanted to open a third game so I jumped on that &lt;/div&gt;&lt;div&gt;and sold my businesses."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "I worked on Imperian for a couple of years, then assisted with &lt;/div&gt;&lt;div&gt;Aetolia (our 2nd game)."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Then I suckered Matt into letting me run the company."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "He did. He won it in a game of poker."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "And I'm pretty sure he cheated."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis throws out a quick jab at Jumpy.&lt;/div&gt;&lt;div&gt;Sarapis connects.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "So now I manage IRE."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;The corners of Jumpy's mouth turn up as He grins mischievously.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "I started Sparkplay as a subsidiary of Iron Realms &lt;/div&gt;&lt;div&gt;back in 2006."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "And soon thereafter Jeremy became executive producer &lt;/div&gt;&lt;div&gt;of all Iron Realms MUDs."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Still lots of hours, but nothing can beat working from home."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Once we raised our money for Sparkplay, I had to &lt;/div&gt;&lt;div&gt;focus completely on Sparkplay and Jeremy was the obvious choice to run Iron &lt;/div&gt;&lt;div&gt;Realms."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy nods His head emphatically.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You say, "Tell me a bit about Earth Eternal."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Earth Eternal is a free-to-play 3d MMO that you can &lt;/div&gt;&lt;div&gt;play either as a download or in a browser."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;It is now the 19th of Aeguary, 497 years after the fall of the Seleucarian &lt;/div&gt;&lt;div&gt;Empire.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "It's set in a highly fictionalized version of earth."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "And the backstory is a fun mish-mash of real-world &lt;/div&gt;&lt;div&gt;myths, history, and a lot of our own IP."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Some of the key features include multi-classing, an &lt;/div&gt;&lt;div&gt;elaborate player "housing" system called Groves in which players get not just a&lt;/div&gt;&lt;div&gt;house, but an entire island or valley to make their own."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;You say, "Inspired by Imperian's groves, no doubt."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Actually, no."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Not really inspired by any of the Groves from Iron &lt;/div&gt;&lt;div&gt;Realms."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Sparkplay is actually quite separate in terms of &lt;/div&gt;&lt;div&gt;design from Iron Realms."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "One of the great things about text MUDs is HOW MUCH &lt;/div&gt;&lt;div&gt;you can do with them."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "And how cheaply."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Trying to replicate in 3d what we can do in text is &lt;/div&gt;&lt;div&gt;way beyond our resources."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Hell, it's way beyond Blizzard's resources and they &lt;/div&gt;&lt;div&gt;wear money hats."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;The corners of Jumpy's mouth turn up as He grins mischievously.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You say, "How will you let the players create their own groves? Have a building&lt;/div&gt;&lt;div&gt;system similar to Second Life?"&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "I'm afraid I can't talk in detail about game systems &lt;/div&gt;&lt;div&gt;for Earth Eternal. I did initially, which was a mistake, as a lot has changed &lt;/div&gt;&lt;div&gt;since we started talking openly about it almost 2 years ago. We've got a VP of &lt;/div&gt;&lt;div&gt;Marketing now, and she wants me to be relatively quiet until we relaunch our &lt;/div&gt;&lt;div&gt;site and start feeding more information to the public in the New Year."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;"Heh heh heh," Jumpy chuckles.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;You say, "Plan on opening any other MMOs in the future?"&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;You say, "I'd love to see a sci-fi one that didn't suck."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;The corners of your mouth turn up as you grin mischievously.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "We will definitely be doing other MMOs."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Tears of Polaris should be pretty exciting."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos smiles with a wink and says, "Assuming that the economy &lt;/div&gt;&lt;div&gt;doesn't fall apart and everyone stops spending money on anything but food and &lt;/div&gt;&lt;div&gt;clothes of course."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;The corners of your mouth turn up as you grin mischievously.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "We do not have an official site for it yet, but the producer Kunin&lt;/div&gt;&lt;div&gt;does regular updates here: http://forums.tearsofpolaris.com/."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "We should be releasing a website for ToP in the next couple of &lt;/div&gt;&lt;div&gt;months."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;You say, "There have been some concerns among several people I've spoken to &lt;/div&gt;&lt;div&gt;that any advertising you do for Earth Eternal on MUD sites will drive traffic &lt;/div&gt;&lt;div&gt;away from MUDs, and advertising you do for MUDs on MMO sites won't be as &lt;/div&gt;&lt;div&gt;effective."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;You say "What do you think about these concerns?"&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Well, advertising for MUDs on MMO sites is not as &lt;/div&gt;&lt;div&gt;effective as advertising on text MUD sites."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "But that doesn't mean it's not worthwhile."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "The existing text MUD audience is small."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Right, we have had little success advertising on MMO site for our &lt;/div&gt;&lt;div&gt;MUD games."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "And I am not sure how much EE plans on advertising on MUD sites?"&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Yeah, but we do have to reach outside the MUD &lt;/div&gt;&lt;div&gt;audience to get new players."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy nods his head emphatically.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Right."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Which is something IRE is working on."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;You nod your head emphatically.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "I don't think Marketing's plans are done yet but none&lt;/div&gt;&lt;div&gt;of the MUD sites really get that much traffic (compared to what we need to &lt;/div&gt;&lt;div&gt;spend on advertising for EE), so I doubt she'd be looking at MUD sites to &lt;/div&gt;&lt;div&gt;advertise on."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Our focus is really shifting to introducing people to MUDs, who &lt;/div&gt;&lt;div&gt;have never even seen them."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You say, "Your IRE MUDs are "pay-for-perks", correct?"&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "Yes, in fact, I pioneered that busines model with &lt;/div&gt;&lt;div&gt;Achaea."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Right."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;You say, "I know there are some in the hobbyist MUD community who despise that &lt;/div&gt;&lt;div&gt;kind of system, but I personally think it's just good buisness. What's your &lt;/div&gt;&lt;div&gt;take on hobbyist MUDs, and do you think they provide you with a lot of &lt;/div&gt;&lt;div&gt;competition?"&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "However, it is worth pointing out, that someone who never spends a&lt;/div&gt;&lt;div&gt;penny, can get everything money in the game can get you."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "I absolutely do not give two flying shits about &lt;/div&gt;&lt;div&gt;people who have a problem with our business model, to put it bluntly."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;The corners of your mouth turn up as you grin mischievously.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "As for hobbyist MUD, I think it's great that people &lt;/div&gt;&lt;div&gt;are out there creating MUDs as hobbies."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "I think hobby MUDs are great. I have always thought that &lt;/div&gt;&lt;div&gt;competition, even between our own games, creates even better games."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sarapis, the Logos says, "It's one of the nice things about MUDs as opposed to &lt;/div&gt;&lt;div&gt;3d MMOs, where it's MUCH harder for a hobbyist to pull anything off."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;You say, "Forces you to evolve to stay better than the others to survive."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;You nod your head emphatically.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "Right."&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Jumpy says, "It also helps promote MUDs in general."&lt;/div&gt;&lt;div&gt;----&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Soon it's quite possible that I'll be getting an interview with the developers of Tears of Polaris. Stay tuned!&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/71942003776804066-2616638936650399569?l=mudnews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mudnews.blogspot.com/feeds/2616638936650399569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=71942003776804066&amp;postID=2616638936650399569' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/2616638936650399569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/2616638936650399569'/><link rel='alternate' type='text/html' href='http://mudnews.blogspot.com/2008/12/exclusive-with-matt-mihaly-and-jeremy.html' title='Exclusive with Matt Mihaly and Jeremy Saunders'/><author><name>Zenn</name><uri>http://www.blogger.com/profile/15430394387208104272</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_lrF1i0hR5tc/SM7MwZOG-yI/AAAAAAAAADI/fwUImRvgG_U/S220/usaeagle.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-71942003776804066.post-6761370179185654889</id><published>2008-12-15T22:19:00.001-06:00</published><updated>2008-12-15T22:20:09.570-06:00</updated><title type='text'>An Interview With..</title><content type='html'>These are kind of interesting:&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.mudbytes.net/index.php?a=articles&amp;amp;s=main_page&amp;amp;cid=11"&gt;http://www.mudbytes.net/index.php?a=articles&amp;amp;s=main_page&amp;amp;cid=11&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Maybe I can finally convince Matt Mihaly to let me interview him.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Yes! Woot!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Hahahahaha.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Nah. Not gonna happen&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/71942003776804066-6761370179185654889?l=mudnews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mudnews.blogspot.com/feeds/6761370179185654889/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=71942003776804066&amp;postID=6761370179185654889' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/6761370179185654889'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/6761370179185654889'/><link rel='alternate' type='text/html' href='http://mudnews.blogspot.com/2008/12/interview-with.html' title='An Interview With..'/><author><name>Zenn</name><uri>http://www.blogger.com/profile/15430394387208104272</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_lrF1i0hR5tc/SM7MwZOG-yI/AAAAAAAAADI/fwUImRvgG_U/S220/usaeagle.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-71942003776804066.post-5127059674660255749</id><published>2008-09-10T20:06:00.003-05:00</published><updated>2008-09-10T20:09:02.049-05:00</updated><title type='text'>An Introduction to MUDs: The RIGHT Way</title><content type='html'>Orrin Said at MUDBytes:&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255); font-family: Tahoma; font-size: 11px; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; "&gt;[.]. I don't believe that MUDs have to compete with graphical games at all. There is so much that one can do with a MUD that a large scale graphical MMOG can't possibly hope to achieve. Some areas where MUDs have a real advantage over graphical games: &lt;br /&gt;&lt;br /&gt;1. Diversity - MUDs are comparatively cheap to develop and operate and most are non commercial. This means they can appeal to minority interests far better than any commercial large scale game. You will find a far wider range of themes and play styles catered to in MUDs than you will in graphical games. &lt;br /&gt;&lt;br /&gt;2. Responsiveness - in general MUDs are able to implement changes to the virtual world much faster than their graphical counterparts. This is due mostly to text being faster to type than graphics are to model and animate (not to mention cheaper!) MUD players in general enjoy much more influence over the virtual world than their graphical playing counterparts. World changing events and large scale quests are much easier to accomplish in a MUD and tend to occur more frequently. &lt;br /&gt;&lt;br /&gt;3. Player created content - most graphical games feature very little player created content. In most cases the content creation tools are too complicated for many players to make use of, or the staff costs needed to monitor the player created content too great. However in MUDs it is relatively easy for players to create items, creatures and locations themselves. While this is commonly seen as a staff activity on DIKU style games, player created content is a central part of all MUSH style servers. &lt;br /&gt;&lt;br /&gt;4. Community - the largest MUDs are probably far smaller than the smallest graphical games. In most MUDs if you play for long enough you can interact with the entire playerbase and will certainly form meaningful character relationships more easily than you would as newbie number 1329381034 in WoW. This means MUDs are often better at encouraging roleplay, political intrigue and other types of intense character interaction. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;[...]&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Holy crap. If that isn't a great definition of MUDs that would catch my eye if I was a complete newbie, I don't know what is. Orrin, kudos to you!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;.. Mind if I use this on my games' page? :P&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/71942003776804066-5127059674660255749?l=mudnews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mudnews.blogspot.com/feeds/5127059674660255749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=71942003776804066&amp;postID=5127059674660255749' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/5127059674660255749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/5127059674660255749'/><link rel='alternate' type='text/html' href='http://mudnews.blogspot.com/2008/09/introduction-to-muds-right-way.html' title='An Introduction to MUDs: The RIGHT Way'/><author><name>Zenn</name><uri>http://www.blogger.com/profile/15430394387208104272</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_lrF1i0hR5tc/SM7MwZOG-yI/AAAAAAAAADI/fwUImRvgG_U/S220/usaeagle.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-71942003776804066.post-2564313478764050945</id><published>2008-09-02T19:05:00.003-05:00</published><updated>2008-09-02T19:07:10.124-05:00</updated><title type='text'></title><content type='html'>&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255); font-family: Tahoma; font-size: 48px;"&gt;&lt;span class="Apple-style-span" style="font-size: 11px; "&gt;Wow. &lt;br /&gt;&lt;br /&gt;Wow. &lt;br /&gt;&lt;br /&gt;Google went and released a &lt;span style="text-decoration: underline; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;&lt;em style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;&lt;strong style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;web browser&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;!!!! &lt;br /&gt;&lt;br /&gt;Did I emphasize that enough? But seriously, guys, this thing is totally awesome. You can drag and drop your tabs all over the place, and they're independent from each other. It even has it's own task manager, and a "Most Visited Sites" tab that lets you see if anything's new on the websites you visit most.. It's pretty awesome. Very nice, very clean, with a more compact feel, and from what I can tell; pretty stable. If one of the apps you're running in one of the tabs crashes, you can use it's built-in task manager to terminate that specific tab, without getting rid of the rest of the web browser. &lt;br /&gt;&lt;br /&gt;&lt;img src="http://i218.photobucket.com/albums/cc40/Zenntheadmin/chromescreen1.jpg" alt="http://i218.photobucket.com/albums/cc40/Zenntheadmin/chromescreen1.jpg" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; " /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Also, I looked at a side-by-side memory usage comparison with Firefox and one tab open in each. Here's the difference (On Vista 64bit): &lt;br /&gt;&lt;br /&gt;&lt;img src="http://i218.photobucket.com/albums/cc40/Zenntheadmin/chromescreen2.jpg" alt="http://i218.photobucket.com/albums/cc40/Zenntheadmin/chromescreen2.jpg" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; " /&gt; &lt;br /&gt;&lt;br /&gt;Chrome definitely runs with less memory. Definitely the browser I'm using from now on. &lt;br /&gt;&lt;br /&gt;Wonder what Google will do next? Antivirus software? Ultrafast watch-it-on-your-computer movie rental available straight from Google? An operating system? &lt;br /&gt;&lt;br /&gt;Whatever they do, I can't wait.  &lt;img src="http://www.mudbytes.net/skins/Mudbytes/emoticons/grinning.gif" alt=":grinning:" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; " /&gt; &lt;br /&gt;&lt;br /&gt;- Zenn&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/71942003776804066-2564313478764050945?l=mudnews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mudnews.blogspot.com/feeds/2564313478764050945/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=71942003776804066&amp;postID=2564313478764050945' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/2564313478764050945'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/2564313478764050945'/><link rel='alternate' type='text/html' href='http://mudnews.blogspot.com/2008/09/wow.html' title=''/><author><name>Zenn</name><uri>http://www.blogger.com/profile/15430394387208104272</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_lrF1i0hR5tc/SM7MwZOG-yI/AAAAAAAAADI/fwUImRvgG_U/S220/usaeagle.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-71942003776804066.post-5470621330828231715</id><published>2008-08-30T01:13:00.004-05:00</published><updated>2008-08-30T01:16:49.906-05:00</updated><title type='text'>FMUD &amp; Portal</title><content type='html'>Well. I tried out FMUD on my new site (http://www.swconquest.org/, you can access the FMUD client by clicking connect). I tried setting it up to connect to both swconquest.org 8000 and localhost 8000, neither of which seemed to work.. so I'm going to be seeing if I can get ahold of BC-Dev guys to see if I'm doing something wrong, which I probably am, as usual. Otherwise, it looks really nice.&lt;br /&gt;&lt;br /&gt;In other news, I've heard that Scott Fairchild plans on releasing Portal as open-source. I honestly can't wait to get my hands on that. Play around with the theme, stick some sound files in it, maybe figure out how to get some custom prompts in there, and maybe etc. And I'll have a fairly decent (I hope) custom client for my MUD. I wonder; how many of you plan on using FMUD or the Portal open source, and which do you think will work better for &lt;span style="font-style: italic;"&gt;you?&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/71942003776804066-5470621330828231715?l=mudnews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mudnews.blogspot.com/feeds/5470621330828231715/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=71942003776804066&amp;postID=5470621330828231715' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/5470621330828231715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/5470621330828231715'/><link rel='alternate' type='text/html' href='http://mudnews.blogspot.com/2008/08/fmud-portal.html' title='FMUD &amp; Portal'/><author><name>Zenn</name><uri>http://www.blogger.com/profile/15430394387208104272</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_lrF1i0hR5tc/SM7MwZOG-yI/AAAAAAAAADI/fwUImRvgG_U/S220/usaeagle.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-71942003776804066.post-4043994596878527393</id><published>2008-05-14T10:28:00.003-05:00</published><updated>2008-05-14T10:40:58.114-05:00</updated><title type='text'>Flash MUD Client</title><content type='html'>Sweet!&lt;br /&gt;&lt;br /&gt;The folks over at BC-Dev.net have created a flash MUD client. It'll be embeddable in a website, completely customizeable (and from what I've seen it'll probably be open source).&lt;br /&gt;&lt;br /&gt;From what I've seen, it's got everything your basic MUD client has. Keypad movement. Command history/echo. Font/color/etc customization. Even got a text editor built in!&lt;br /&gt;&lt;br /&gt;It even has that pesky dark grey color (&amp;amp;z) that Java can't display!!&lt;br /&gt;&lt;br /&gt;Here's some screenshots: (Click them for better quality)&lt;br /&gt;&lt;br /&gt;This is the main interface&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lrF1i0hR5tc/SCsHneFwOBI/AAAAAAAAACU/fE_kOfDafXI/s1600-h/bcdev1.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 341px; height: 255px;" src="http://3.bp.blogspot.com/_lrF1i0hR5tc/SCsHneFwOBI/AAAAAAAAACU/fE_kOfDafXI/s320/bcdev1.bmp" alt="" id="BLOGGER_PHOTO_ID_5200258569402857490" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Editing some settings:&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lrF1i0hR5tc/SCsHn-FwOCI/AAAAAAAAACc/rqHcgWTPTJs/s1600-h/bcdev2.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_lrF1i0hR5tc/SCsHn-FwOCI/AAAAAAAAACc/rqHcgWTPTJs/s320/bcdev2.bmp" alt="" id="BLOGGER_PHOTO_ID_5200258577992792098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="file:///C:/DOCUME%7E1/Nicholas/LOCALS%7E1/Temp/moz-screenshot.jpg" alt="" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/71942003776804066-4043994596878527393?l=mudnews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mudnews.blogspot.com/feeds/4043994596878527393/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=71942003776804066&amp;postID=4043994596878527393' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/4043994596878527393'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/4043994596878527393'/><link rel='alternate' type='text/html' href='http://mudnews.blogspot.com/2008/05/flash-mud-client.html' title='Flash MUD Client'/><author><name>Zenn</name><uri>http://www.blogger.com/profile/15430394387208104272</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_lrF1i0hR5tc/SM7MwZOG-yI/AAAAAAAAADI/fwUImRvgG_U/S220/usaeagle.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lrF1i0hR5tc/SCsHneFwOBI/AAAAAAAAACU/fE_kOfDafXI/s72-c/bcdev1.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-71942003776804066.post-4151605951921569645</id><published>2008-02-27T14:57:00.003-06:00</published><updated>2008-02-27T15:07:51.636-06:00</updated><title type='text'>Sparkplay Media gathers $4.25 million</title><content type='html'>&lt;p&gt;What I have to say on the topic:&lt;/p&gt;&lt;p&gt;...&lt;/p&gt;&lt;p&gt;Also, nice job, Mr. Mihaly.. But I mean, -wow-.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Mill Valley, CA, February 13, 2008 - Sparkplay Media Inc. announced today that it has secured $4.25 million in financing from Redpoint Ventures and Prism Ventureworks. The company plans to use the capital to expand development of its browser-based massively multiplayer 3D games platform and of its first MMO, Earth Eternal.&lt;/p&gt;  &lt;p&gt;"We've been self-financing, and thus bootstrapping, for two years now and are incredibly excited about the chance to expand and accelerate our plans. We're developing a different kind of game: one that combines compelling traditional MMO gameplay with new experiences that can be shared with friends on social networks and beyond," said Matt Mihaly, CEO of Sparkplay Media.&lt;/p&gt;  &lt;p&gt;"We're also very happy to have the great people at Redpoint and Prism backing us up. It's gratifying that they share our vision of where MMOs and virtual worlds are heading and are willing to give us the chance to prove that vision to the market," continued Mihaly. &lt;/p&gt;&lt;p&gt;Fouad ElNaggar, who sits on Sparkplay's board for Redpoint, said, "What Matt and his team are creating immediately sparked our interest. There are lots of teams out there trying to build the next big thing in games - we've met many of them! Sparkplay was rare in that they combined a proven ability to create compelling content that drives purchasing with the type of forward-looking thinking that will be required for a new gaming experience to achieve escape velocity with consumers."&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/71942003776804066-4151605951921569645?l=mudnews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mudnews.blogspot.com/feeds/4151605951921569645/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=71942003776804066&amp;postID=4151605951921569645' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/4151605951921569645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/4151605951921569645'/><link rel='alternate' type='text/html' href='http://mudnews.blogspot.com/2008/02/sparkplay-media-gathers-425-million.html' title='Sparkplay Media gathers $4.25 million'/><author><name>Zenn</name><uri>http://www.blogger.com/profile/15430394387208104272</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_lrF1i0hR5tc/SM7MwZOG-yI/AAAAAAAAADI/fwUImRvgG_U/S220/usaeagle.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-71942003776804066.post-1116139629099018632</id><published>2008-02-17T11:27:00.002-06:00</published><updated>2008-02-17T11:32:59.374-06:00</updated><title type='text'>MUDs, Imms and Players</title><content type='html'>Recently on Mudconnect.com Scorpy pointed out a thread on Darkfall forums which I found interesting. Parts of it, anyway. For example:&lt;br /&gt;&lt;br /&gt;'Nero' said:&lt;br /&gt;"Jesus, you couldn't be more wrong. When devs listen to what the majority of the players want, you get a crap game. Simple truth is, the majority of players are stupid and/or biased, and don't know what they want.&lt;br /&gt;&lt;br /&gt;They can tell you what they &lt;i&gt;don't&lt;/i&gt; want - listening to that is good. But don't take their suggestions on how something should be done, because most players don't have the first ... clue (myself included)."&lt;br /&gt;&lt;br /&gt;I think that I would certainly take that advice: Imms, you know that the vast majority of players don't know how the actual /mechanics/ and behind-the-scenes things that make it work. (So, yeah, most of them don't know what they're talking about.) But this doesn't mean they can't have good ideas. You just have to pick which ones are good, which ones will work with the already existing mechanics of the game and don't require recoding half the world to make it work.&lt;br /&gt;&lt;br /&gt;No matter how much the guinea pigs, uh, players complain.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/71942003776804066-1116139629099018632?l=mudnews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mudnews.blogspot.com/feeds/1116139629099018632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=71942003776804066&amp;postID=1116139629099018632' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/1116139629099018632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/1116139629099018632'/><link rel='alternate' type='text/html' href='http://mudnews.blogspot.com/2008/02/muds-imms-and-players.html' title='MUDs, Imms and Players'/><author><name>Zenn</name><uri>http://www.blogger.com/profile/15430394387208104272</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_lrF1i0hR5tc/SM7MwZOG-yI/AAAAAAAAADI/fwUImRvgG_U/S220/usaeagle.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-71942003776804066.post-5798821906411005454</id><published>2008-01-18T13:16:00.001-06:00</published><updated>2008-01-18T13:32:33.385-06:00</updated><title type='text'>Iron Realms Entertainment creates Graphical spinoff company; attracts Warner Bros. Veteran</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lrF1i0hR5tc/R5D-wklfKfI/AAAAAAAAAAU/ytQLnD901Rk/s1600-h/ironrealmslogo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_lrF1i0hR5tc/R5D-wklfKfI/AAAAAAAAAAU/ytQLnD901Rk/s320/ironrealmslogo.jpg" alt="" id="BLOGGER_PHOTO_ID_5156901683747301874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lrF1i0hR5tc/R5D9VUlfKeI/AAAAAAAAAAM/4CgPeJ8v5Wk/s1600-h/Sparkplay+Logo.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_lrF1i0hR5tc/R5D9VUlfKeI/AAAAAAAAAAM/4CgPeJ8v5Wk/s320/Sparkplay+Logo.png" alt="" id="BLOGGER_PHOTO_ID_5156900116084238818" border="0" /&gt;&lt;/a&gt;The Official Press Releases are Below.&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;"Mill Valley, CA, November 5, 2007 - Iron Realms Entertainment has spun off the division working on its 3d MMO Earth Eternal into a separate company and brand - Sparkplay Media.&lt;/p&gt;  &lt;p&gt;Matt Mihaly, CEO of both Sparkplay and Iron Realms, said, "We're creating a separate company because the aims of Sparkplay are a bit different from Iron Realms. With IRE we've tried to create the most expansive, deep text-based MMORPG experiences around, and IRE will continue to do that with new text MMOs and with the near-daily game updates that our fans have become accustomed to."&lt;/p&gt;  &lt;p&gt;"Sparkplay, on the other hand, is creating games (3d and otherwise) for an audience that is looking for experiences that don't necessarily require the same level of commitment to get into."&lt;/p&gt;  &lt;p&gt;Sparkplay plans a 2008 release of its first game - Earth Eternal - and a 2009 release of two following games."&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;"Mill Valley, CA, November 18, 2007 - Sparkplay Media today announced the appointment of highly respected entertainment industry veteran Rick Senat to its advisory board. &lt;/p&gt; &lt;p&gt;During his 25 year tenure at Warner, Senat became its European head of business and legal affairs. He was associated with many of the company's most important films, from &lt;em&gt;Superman&lt;/em&gt; and &lt;em&gt;Batman&lt;/em&gt; to the works of Stanley Kubrick, and successfully negotiated the acquisition of the rights to all of J.K. Rowling's &lt;em&gt;Harry Potter&lt;/em&gt; books. He also played a key role in the company's diversification into consumer products and international theatres. &lt;/p&gt; &lt;p&gt;"Rick brings with him a tremendous wealth of entertainment experience and an invaluable understanding of the dynamics of the media business," said Matt Mihaly, CEO of Sparkplay Media. "We expect his knowledge and sense of perspective to prove a considerable asset as we strive to build Sparkplay into a truly world class media company". &lt;/p&gt; &lt;p&gt;He has been involved in many feature film productions and media projects in different capacities since leaving Warner. He has served as Deputy Chairman of the British Film Institute, Vice Chairman of the European Film College, and sits on the Board of Bank Leumi (UK). "&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Now, as was commented on my last news story, if the CEO of IRE/Sparkplay uses MUD-related sites to attract players to his graphical MMOs, and vice-versa, it may do one of two things: Further harm the MUD community by subtracting from it's players, OR greatly assist the MUD community by adding to them. In my opinion, it will do a little bit of both.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;I truly hope that Sparkplay will develop an MMO that is actually centered or more focused on roleplay and not the typical 'MMORPG' *coughs at the 'RPG' part*.&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/71942003776804066-5798821906411005454?l=mudnews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mudnews.blogspot.com/feeds/5798821906411005454/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=71942003776804066&amp;postID=5798821906411005454' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/5798821906411005454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/5798821906411005454'/><link rel='alternate' type='text/html' href='http://mudnews.blogspot.com/2008/01/iron-realms-entertainment-creates.html' title='Iron Realms Entertainment creates Graphical spinoff company; attracts Warner Bros. Veteran'/><author><name>Zenn</name><uri>http://www.blogger.com/profile/15430394387208104272</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_lrF1i0hR5tc/SM7MwZOG-yI/AAAAAAAAADI/fwUImRvgG_U/S220/usaeagle.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lrF1i0hR5tc/R5D-wklfKfI/AAAAAAAAAAU/ytQLnD901Rk/s72-c/ironrealmslogo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-71942003776804066.post-4053676348160097462</id><published>2008-01-17T15:29:00.000-06:00</published><updated>2008-01-17T15:29:34.717-06:00</updated><title type='text'>Are MUDs Dying, Dead - Or Worse?</title><content type='html'>Let's face it. We live in an era where graphics - Thanks to too many companies to name - have taken over the gaming industry. Slaughtering monsters on Dungeons and Dragons (How /dare/ they call themselves an RPG?) and taking over the beaches of Normandy have become more important than creative writing and roleplay.&lt;br /&gt;&lt;br /&gt;So there are still a few of us, holding on to that last little shred of roleplay we can find - MUDs.&lt;br /&gt;&lt;br /&gt;But is that last little string that so many of us desperately cling to finally wearing thin? And if so, when will it finally snap?&lt;br /&gt;&lt;br /&gt;The amount of builders and coders of MUDs has been steadily decreasing, as well as the number of successful ones. Many pop up for a few months, die out, reappear two years later before dying for good. The generation that knew how to create these games - and create them well - is moving on.&lt;br /&gt;&lt;br /&gt;So what can we do?&lt;br /&gt;&lt;br /&gt;Builders, Coders, and Administrators need to work together to teach new generations of folks how to successfully build, code, and operate a successful MUD - before it's too late and the last few truly good Immortals and Wizards have retired.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/71942003776804066-4053676348160097462?l=mudnews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mudnews.blogspot.com/feeds/4053676348160097462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=71942003776804066&amp;postID=4053676348160097462' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/4053676348160097462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/4053676348160097462'/><link rel='alternate' type='text/html' href='http://mudnews.blogspot.com/2008/01/are-muds-dying-dead-or-worse.html' title='Are MUDs Dying, Dead - Or Worse?'/><author><name>Zenn</name><uri>http://www.blogger.com/profile/15430394387208104272</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_lrF1i0hR5tc/SM7MwZOG-yI/AAAAAAAAADI/fwUImRvgG_U/S220/usaeagle.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-71942003776804066.post-4142732319218439670</id><published>2008-01-17T15:14:00.000-06:00</published><updated>2008-01-17T15:17:30.216-06:00</updated><title type='text'>Welcome.</title><content type='html'>Welcome to MU*News Blog - News that matters to MU*ers!&lt;br /&gt;&lt;br /&gt;Here's how it works:&lt;br /&gt;Our reporters - that's you - will send in stories to &lt;a href="mailto:zenntheadmin@gmail.com"&gt;zenntheadmin@gmail.com&lt;/a&gt;&lt;br /&gt;Then, depending on the content and quality, they will be posted here.&lt;br /&gt;&lt;br /&gt;MU*News - News that matters to MU*ers!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/71942003776804066-4142732319218439670?l=mudnews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mudnews.blogspot.com/feeds/4142732319218439670/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=71942003776804066&amp;postID=4142732319218439670' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/4142732319218439670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/71942003776804066/posts/default/4142732319218439670'/><link rel='alternate' type='text/html' href='http://mudnews.blogspot.com/2008/01/welcome.html' title='Welcome.'/><author><name>Zenn</name><uri>http://www.blogger.com/profile/15430394387208104272</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_lrF1i0hR5tc/SM7MwZOG-yI/AAAAAAAAADI/fwUImRvgG_U/S220/usaeagle.jpg'/></author><thr:total>0</thr:total></entry></feed>
