Thursday, April 16, 2009

MU*Bar

I got tired of clicking onto multiple websites to check the forums, so I stuck an RSS feed, some links, and a search box that directs to MudSeek on a toolbar.

Internet Explorer (5.0+) Download:
http://mubartoolbar.ourtoolbar.com/Storage/68/224/CT2248168/Downloads/MUBar.exe

Firefox Download:
http://mubartoolbar.ourtoolbar.com/xpi

It has links to various sites, RSS feeds from TMS, MudBytes, and TMC, and a chat room in a drop-down box that works with other people that have the toolbar.

If you use it, please ensure that you uncheck all checkboxes that it offers you.

You also need to click the drop down box inside the search box and select 'MUDSeek' so that it'll work with MUDSeek. Unfortunately I can't get it to set this by default. :(

- Zenn

P.S.: Suggestions are welcome if you have any ideas for anything else I could add to it.

Thursday, December 18, 2008

Exclusive with Matt Mihaly and Jeremy Saunders

MU*News's exclusive interview with Matt Mihaly and Jeremy Saunders, owners of Iron Realms Entertainment and Sparkplay. If you don't know what they are, shame on you.

This is pretty much just a transcript of the meeting, edited a bit to make it look prettier. Sarapis is Matt Mihaly, and 'Jumpy' is Jeremy Saunders. The meeting took place on Achaea MUD.

----

You say, "Matt. How did you first get involved with MUDs?"
 
Sarapis, the Logos says, "Well."

Sarapis, the Logos says, "That goes back a long ways!"

The corners of Jumpy's mouth turn up as He grins mischievously.

Sarapis, the Logos says, "My very first exposure to MUDs was in 1991 while at 
university (Cornell)."

Sarapis, the Logos says, "I was a political science student, but was in a 
computer science lab with a computer science friend."

Sarapis, the Logos says, "And I distinctly remember the scene."

Sarapis, the Logos says, "It was a lab full of NeXT computers."

Sarapis, the Logos says, "And there was almost a satire of a gamer staring at a
screen of scrolling text."

Sarapis, the Logos says, "You know, overweight, big bushy beard, balding, etc."

Sarapis, the Logos says, "I chuckled at first because it was a bit funny but 
then got interested in what the heck he was so interested in."

Sarapis, the Logos says, "I asked him and he said it was a MUD, which I hadn't 
heard of previously. I watched for a little while but you know how watching 
someone play a MUD is....not very exciting."

Sarapis, the Logos says, "You don't get the full sense of it unless you're at 
the keyboard."
 
Sarapis, the Logos says, "So I had my computer science friend show me how to 
find a MUD and connect with telnet."

Sarapis, the Logos says, "It took about 30 seconds to be hooked."
 
Sarapis, the Logos says, "I don't even remember what the first MUD I played 
was."
 
Sarapis, the Logos says, "I just remember that I was in what was presumably a 
newbie area."
 
Sarapis, the Logos says, "And this parrot flew by."
 
Sarapis, the Logos says, "I went south from where I was."
 
Sarapis, the Logos says, "I followed it and somehow I was just thrilled to find
the parrot was there when I went south."
 
"Heh heh heh," Jumpy chuckles.
 
Sarapis, the Logos says, "That, of course, was immediately followed by the game
prompting me to kill the parrot."
 
Sarapis, the Logos says, "So I did, and that was it. HOOKED."
 
Sarapis, the Logos says, "Well, the first MUD I really got into was 
Batmud."
 
Sarapis, the Logos says, "Which, as you probably know, is still one of and 
perhaps the biggest LP MUD around."
 
Sarapis, the Logos says, "I became a wiz on Batmud after awhile."

Sarapis, the Logos says, "And then eventually got myself kicked off for pulling
stupid pranks."
 
Sarapis, the Logos says, "Like creating a room to lock all the admins higher 
than me up and remove their ability to execute commands."

Sarapis, the Logos says, "Someone had to go down to the server physically to 
fix the problem. It was funny."

Sarapis, the Logos says, "Well."

Sarapis, the Logos says, "It was funny at the time. Looking back I'm embarassed
about acting like an asshat."

Sarapis, the Logos says, "I actually became a wiz again on Batmud later on, but
the real influence on me was when I started playing Avalon."

Sarapis, the Logos says, "In 1994."

Sarapis, the Logos says, "Avalon was the MUD started by a couple guys, one of 
which is Dan James, who runs Three Rings (Puzzle Pirates, Whirled, etc)."

You say, "Yeah, I've played Avalon. That was actually my first MUD."

Sarapis, the Logos says, "They had JUST opened up avalon to the internet in 
'94, as it had been dial-up only from '89 until then."

Sarapis, the Logos says, "I was their first american customer in fact."
 
Sarapis, the Logos says, "I had just finished college when I started playing, 
didn't have a job, etc."

Sarapis, the Logos says, "Well, I had one as a stockbroker, but quit as it was 
a horrible, horrible job."
 
Sarapis, the Logos says, "So for about a year I basically played Avalon."
 
Sarapis, the Logos says, "Became completely dominant in the game and became 
their God of Pain."
 
Sarapis, the Logos says, "And then ended up living with one of the founders of 
the game in Chicago."
 
Sarapis, the Logos says, "Around that time I started thinking about starting my
own MUD."
 
Sarapis, the Logos says, "So I licensed the Hourglass engine from the Avalon 
guys."
 
Sarapis, the Logos says, "Which was literally the biggest piece of shit you've 
ever seen."
 
"Heh heh heh," Jumpy chuckles.
 
Sarapis, the Logos says, "It's a testament to Avalon that it manages to run on 
such a horrible engine."
 
Sarapis, the Logos says, "I mean, no local variables."
 
Sarapis, the Logos says, "No way to pass variables to subroutines."

You say, "Was that built off original code, or a codebase like Diku?"
 
Sarapis, the Logos says, "Avalon's Hourglass engine was an original creation."

Sarapis, the Logos says, "Yehuda, one of the founders, wrote it when he was 
15."

Sarapis, the Logos smiles with a wink and says, "And it shows."
 
Sarapis, the Logos says, "So, I taught myself to code and started writing 
Achaea."




You say, "So are all of your MUDs are based off of the Hourglass engine?"
 
Sarapis, the Logos says, "Nope, none of them are. I'll get to that in a sec."
 
You nod your head emphatically.
 
Sarapis, the Logos says, "Achaea, the first MUD, opened in september, 1997."
Sarapis, the Logos says, "The same month that Ultima Online launched, 
incidentally."
 
Jumpy says, "No competition there."
 
Sarapis, the Logos says, "Kind of weird in retrospect to launch a text MUD 
company just as the age of graphical MMOs was really dawning (yes, there were 
ones before UO, but none that were particularly big)."
 
Sarapis, the Logos says, "Soon after launch, I discovered that Yehuda had a 
backdoor in Hourglass."
 
Sarapis, the Logos says, "That let him connect to a specific port."
 
Sarapis, the Logos says, "And listen to ALL input coming into the game."
 
You say, "Wow."
 
The corners of Jumpy's mouth turn up as He grins mischievously.
 
Sarapis, the Logos says, "Yeah, he's a scumball. My understanding is that he's 
currently a heroin addict actually, but I haven't spoken to him in 10 years."
 
You say, "So you basically payed for a piece of shit with a ton of backdoors in
it?"
 
Sarapis, the Logos says, "Yeah."
 
Sarapis, the Logos says, "Luckily, another God on Avalon had done a linux port 
of Hourglass."
 
Sarapis, the Logos says, "Hourglass ran on RISC machines, I should mention."
 
Sarapis, the Logos says, "Like the Acorn."
 
Sarapis, the Logos says, "Which was never sold in the US I don't think."
 
Sarapis, the Logos says, "So not only was it a piece of shit but it only ran on
hardware that nobody used."
 
Sarapis, the Logos says, "And to make things worse I learned my early coding 
habits from Yehuda."
 
Sarapis, the Logos says, "Which contained such lovely patterns as 
double-spacing all your code evenly."
 
Sarapis, the Logos says, "Never indenting."
 
Sarapis, the Logos says, "And naming all of your variables unhelpfully."
 
Sarapis, the Logos says, "In a conscious effort to make the code harder to 
read."
 
Sarapis, the Logos says, "In yehuda's mind, this meant it would be harder to 
steal."
 
Sarapis, the Logos says, "Because nobody else could read the damn code."
 
Jumpy says, "I will point out that we are still paying for that."
 
You say, "I'll bet that was fun for the first coder besides you that looked at 
it."
 
"Heh heh heh," Sarapis chuckles.
 
Sarapis, the Logos says, "Yes, you could say that."
 
Sarapis, the Logos says, "You still find variables in Achaea's code that are 
named unhelpful things like "trueminor1"."
 
Sarapis, the Logos says, "Or "colour3"."
 
Sarapis, the Logos says, "So anyway, this person that ported the Hourglass 
engine to linux."
 
Sarapis, the Logos says, "Called his engine Vortex."
 
Sarapis, the Logos says, "So we licensed Vortex and spent an incredibly painful
4 or 5 months porting the game to vortex."
 
Sarapis, the Logos says, "Had to rewrite a good portion of it as Vortex had 
branched significantly from HOurglass by then (and had things like local 
variables and whatnot)."
 
Sarapis, the Logos says, "Vortex worked well for awhile but ultimately was too 
slow."
 
Sarapis, the Logos says, "So I had Chris Kohnert, who was a volunteer at the 
time, write a new engine in return for a portion of the company."
 
Sarapis, the Logos says, "That engine is the Rapture engine, which powers all 
Iron Realms games."
 
Sarapis, the Logos says, "Chris became Iron Realms's CTO and now is lead 
architect for Sparkplay, my other company."
 



You say, "So when, and why, did you start your second game?"
 
Sarapis, the Logos says, "Well."
 
Sarapis, the Logos says, "There were a couple motivations."
 
Sarapis, the Logos says, "The first was that we were occasionally running into 
problems on Achaea at peak usage times."
 
Sarapis, the Logos says, "Too many players doing too much stuff."
 
Sarapis, the Logos says, "Rapture isn't set up to be multi-threaded and we were
already running on the fastest server we could find."
 
Sarapis, the Logos says, "So the only way to grow was to open a second game. We
also wanted to expand in terms of content, which is why Aetolia has a 
vampire/werewolf theme instead of straight-up fantasy."
 
Sarapis, the Logos says, "We then opened two more MUDs because we saw our 
overall audience expanding each time we opened a new MUD."
 
Sarapis, the Logos says, "Jeremy here opened our third MUD, Imperian."
 
Jumpy nods His head emphatically.
 



You say, "Did you ever consider making a Science Fiction game?"
 
Sarapis, the Logos says, "Actually, we are right now."
 
Sarapis, the Logos says, "Tears of Polaris."
 
Sarapis, the Logos says, "Iron Realms has two MUDs in the works at the moment."
 
You say, "Tell me a bit about those?"
 
Sarapis, the Logos says, "I'll let Jeremy get a word in edgewise here."
 
You nod your head emphatically.
 
The corners of Jumpy's mouth turn up as He grins mischievously.
 
Sarapis, the Logos says, "Why don't you talk about them a bit Jeremy."
 
Jumpy says, "Sure."

Jumpy says, "We have two new games in the works."
 
Jumpy says, "The first is Midkemia Online. This game is based on the series of 
book written by Raymond Feist."
 
Jumpy says, "The second is Tears of Polaris, which is our first game not based 
on fantasy at all."
 
Jumpy says, "Both will probably open in the middle of next year."
 
Sarapis, the Logos says, "Raymond Feist did the Riftwar series of books. He's 
sold about 20 million novels worldwide I believe."
 
Jumpy nods His head emphatically.
 



You say, "What will the setting be for Tears of Polaris?"

Jumpy says, "And of course we have licenced the rights to make a game based on 
those books."
 

You say, "Of course. Will the setting be futuristic Earth.. or a completely 
original timeline?"
 
Jumpy says, "Completely original."
 
Jumpy says, "Players will be able to build ships, fly to planets, create 
corporations."
 
Jumpy says, "And of course, blow each other up."
 
Jumpy says, "Aliens, cyborgs, psychics."
 


You say, "How will the space combat system work? Will you be using a SWR Style 
coordinate-based system, or perhaps something like an overland map?"
 
Jumpy says, "It will have an overland map type look."
 
Jumpy says, "Of course, that is harder to do in 3d space."
 
Jumpy says, "I actually do not know all the specifics."
 
Jumpy says, "At any rate, it will be a combo deal using coordinates and an 
ascii map."
 
You nod your head emphatically.



 
You say, "Anyway. How about a bit of history on you, Jeremy? How did you get 
involved in MUDs, and how did you come to be working at Iron Realms?"
 
Jumpy says, "Well."
 
Jumpy says, "I first played a stock MUD on a web based role playing game site 
called Rondak's Portal."
 
Jumpy says, "I was the only player."
 
Jumpy says, "So it was semi boring."
 
Jumpy says, "But as I had never played anything like it before, I spent quite a
bit of time on it."
 
Jumpy says, "I recall running a search for more MUD's and of course ran into 
mudconnector.com."
 
Jumpy says, "Achaea was the main advertiser on the site at the point, so I 
jumped right into that one."
 
Jumpy says, "I think this was about 1996?"
 
Jumpy says, "Hard to remember."
 
Jumpy says, "Actually, it must have been later then that."
 
Jumpy says, "At any rate I played Achaea for about a year."
 
Sarapis, the Logos says, "Yeah, it would have been about '98 or '99 for you."
 
Jumpy says, "Yeah."
 
Jumpy says, "Then I began playing as Sartan, the God of Evil."
 
Jumpy says, "As a volunteer for about another year."
 
Jumpy says, "I was running 3 martial arts schools and a weight gym at the 
time."
 
Jumpy says, "Working from about 6AM to 10PM everyday."
 
Jumpy says, "Matt decided he wanted to open a third game so I jumped on that 
and sold my businesses."
 
Jumpy says, "I worked on Imperian for a couple of years, then assisted with 
Aetolia (our 2nd game)."
 
Jumpy says, "Then I suckered Matt into letting me run the company."
 
Sarapis, the Logos says, "He did. He won it in a game of poker."
 
Sarapis, the Logos says, "And I'm pretty sure he cheated."
 
Sarapis throws out a quick jab at Jumpy.
Sarapis connects.
 
Jumpy says, "So now I manage IRE."
 
The corners of Jumpy's mouth turn up as He grins mischievously.
 
Sarapis, the Logos says, "I started Sparkplay as a subsidiary of Iron Realms 
back in 2006."
 
Sarapis, the Logos says, "And soon thereafter Jeremy became executive producer 
of all Iron Realms MUDs."
 
Jumpy says, "Still lots of hours, but nothing can beat working from home."
 
Sarapis, the Logos says, "Once we raised our money for Sparkplay, I had to 
focus completely on Sparkplay and Jeremy was the obvious choice to run Iron 
Realms."
 
Jumpy nods His head emphatically.
 



You say, "Tell me a bit about Earth Eternal."
 
Sarapis, the Logos says, "Earth Eternal is a free-to-play 3d MMO that you can 
play either as a download or in a browser."
 
It is now the 19th of Aeguary, 497 years after the fall of the Seleucarian 
Empire.
 
Sarapis, the Logos says, "It's set in a highly fictionalized version of earth."
 
Sarapis, the Logos says, "And the backstory is a fun mish-mash of real-world 
myths, history, and a lot of our own IP."
 
Sarapis, the Logos says, "Some of the key features include multi-classing, an 
elaborate player "housing" system called Groves in which players get not just a
house, but an entire island or valley to make their own."
 
You say, "Inspired by Imperian's groves, no doubt."
 
Sarapis, the Logos says, "Actually, no."
 
Sarapis, the Logos says, "Not really inspired by any of the Groves from Iron 
Realms."
 
Sarapis, the Logos says, "Sparkplay is actually quite separate in terms of 
design from Iron Realms."
 
Sarapis, the Logos says, "One of the great things about text MUDs is HOW MUCH 
you can do with them."
 
Sarapis, the Logos says, "And how cheaply."
 
Sarapis, the Logos says, "Trying to replicate in 3d what we can do in text is 
way beyond our resources."
 
Sarapis, the Logos says, "Hell, it's way beyond Blizzard's resources and they 
wear money hats."
 
The corners of Jumpy's mouth turn up as He grins mischievously.
 



You say, "How will you let the players create their own groves? Have a building
system similar to Second Life?"
 
Sarapis, the Logos says, "I'm afraid I can't talk in detail about game systems 
for Earth Eternal. I did initially, which was a mistake, as a lot has changed 
since we started talking openly about it almost 2 years ago. We've got a VP of 
Marketing now, and she wants me to be relatively quiet until we relaunch our 
site and start feeding more information to the public in the New Year."
 
"Heh heh heh," Jumpy chuckles.



 
You say, "Plan on opening any other MMOs in the future?"
 
You say, "I'd love to see a sci-fi one that didn't suck."
 
The corners of your mouth turn up as you grin mischievously.
 
Sarapis, the Logos says, "We will definitely be doing other MMOs."
 
Jumpy says, "Tears of Polaris should be pretty exciting."
 
Sarapis, the Logos smiles with a wink and says, "Assuming that the economy 
doesn't fall apart and everyone stops spending money on anything but food and 
clothes of course."
 
The corners of your mouth turn up as you grin mischievously.
 
Jumpy says, "We do not have an official site for it yet, but the producer Kunin
does regular updates here: http://forums.tearsofpolaris.com/."
 
Jumpy says, "We should be releasing a website for ToP in the next couple of 
months."



 
You say, "There have been some concerns among several people I've spoken to 
that any advertising you do for Earth Eternal on MUD sites will drive traffic 
away from MUDs, and advertising you do for MUDs on MMO sites won't be as 
effective."
 
You say "What do you think about these concerns?"
 
Sarapis, the Logos says, "Well, advertising for MUDs on MMO sites is not as 
effective as advertising on text MUD sites."
 
Sarapis, the Logos says, "But that doesn't mean it's not worthwhile."
 
Sarapis, the Logos says, "The existing text MUD audience is small."
 
Jumpy says, "Right, we have had little success advertising on MMO site for our 
MUD games."
 
Jumpy says, "And I am not sure how much EE plans on advertising on MUD sites?"
 
Sarapis, the Logos says, "Yeah, but we do have to reach outside the MUD 
audience to get new players."
 
Jumpy nods his head emphatically.
 
Jumpy says, "Right."
 
Jumpy says, "Which is something IRE is working on."
 
You nod your head emphatically.
 
Sarapis, the Logos says, "I don't think Marketing's plans are done yet but none
of the MUD sites really get that much traffic (compared to what we need to 
spend on advertising for EE), so I doubt she'd be looking at MUD sites to 
advertise on."
 
Jumpy says, "Our focus is really shifting to introducing people to MUDs, who 
have never even seen them."
 



You say, "Your IRE MUDs are "pay-for-perks", correct?"
 
Sarapis, the Logos says, "Yes, in fact, I pioneered that busines model with 
Achaea."
 
Jumpy says, "Right."
 
You say, "I know there are some in the hobbyist MUD community who despise that 
kind of system, but I personally think it's just good buisness. What's your 
take on hobbyist MUDs, and do you think they provide you with a lot of 
competition?"
 
Jumpy says, "However, it is worth pointing out, that someone who never spends a
penny, can get everything money in the game can get you."
 
Sarapis, the Logos says, "I absolutely do not give two flying shits about 
people who have a problem with our business model, to put it bluntly."
 
The corners of your mouth turn up as you grin mischievously.
 
Sarapis, the Logos says, "As for hobbyist MUD, I think it's great that people 
are out there creating MUDs as hobbies."
 
Jumpy says, "I think hobby MUDs are great. I have always thought that 
competition, even between our own games, creates even better games."
 
Sarapis, the Logos says, "It's one of the nice things about MUDs as opposed to 
3d MMOs, where it's MUCH harder for a hobbyist to pull anything off."
 
You say, "Forces you to evolve to stay better than the others to survive."
 
You nod your head emphatically.
 
Jumpy says, "Right."
 
Jumpy says, "It also helps promote MUDs in general."
----


Soon it's quite possible that I'll be getting an interview with the developers of Tears of Polaris. Stay tuned!

Monday, December 15, 2008

An Interview With..

These are kind of interesting:


Maybe I can finally convince Matt Mihaly to let me interview him.

Yes! Woot!

Hahahahaha.

Nah. Not gonna happen

Wednesday, September 10, 2008

An Introduction to MUDs: The RIGHT Way

Orrin Said at MUDBytes:

[.]. I don't believe that MUDs have to compete with graphical games at all. There is so much that one can do with a MUD that a large scale graphical MMOG can't possibly hope to achieve. Some areas where MUDs have a real advantage over graphical games: 

1. Diversity - MUDs are comparatively cheap to develop and operate and most are non commercial. This means they can appeal to minority interests far better than any commercial large scale game. You will find a far wider range of themes and play styles catered to in MUDs than you will in graphical games. 

2. Responsiveness - in general MUDs are able to implement changes to the virtual world much faster than their graphical counterparts. This is due mostly to text being faster to type than graphics are to model and animate (not to mention cheaper!) MUD players in general enjoy much more influence over the virtual world than their graphical playing counterparts. World changing events and large scale quests are much easier to accomplish in a MUD and tend to occur more frequently. 

3. Player created content - most graphical games feature very little player created content. In most cases the content creation tools are too complicated for many players to make use of, or the staff costs needed to monitor the player created content too great. However in MUDs it is relatively easy for players to create items, creatures and locations themselves. While this is commonly seen as a staff activity on DIKU style games, player created content is a central part of all MUSH style servers. 

4. Community - the largest MUDs are probably far smaller than the smallest graphical games. In most MUDs if you play for long enough you can interact with the entire playerbase and will certainly form meaningful character relationships more easily than you would as newbie number 1329381034 in WoW. This means MUDs are often better at encouraging roleplay, political intrigue and other types of intense character interaction. 
[...]

Holy crap. If that isn't a great definition of MUDs that would catch my eye if I was a complete newbie, I don't know what is. Orrin, kudos to you!

.. Mind if I use this on my games' page? :P

Tuesday, September 2, 2008

Wow. 

Wow. 

Google went and released a web browser!!!! 

Did I emphasize that enough? But seriously, guys, this thing is totally awesome. You can drag and drop your tabs all over the place, and they're independent from each other. It even has it's own task manager, and a "Most Visited Sites" tab that lets you see if anything's new on the websites you visit most.. It's pretty awesome. Very nice, very clean, with a more compact feel, and from what I can tell; pretty stable. If one of the apps you're running in one of the tabs crashes, you can use it's built-in task manager to terminate that specific tab, without getting rid of the rest of the web browser. 

http://i218.photobucket.com/albums/cc40/Zenntheadmin/chromescreen1.jpg


Also, I looked at a side-by-side memory usage comparison with Firefox and one tab open in each. Here's the difference (On Vista 64bit): 

http://i218.photobucket.com/albums/cc40/Zenntheadmin/chromescreen2.jpg 

Chrome definitely runs with less memory. Definitely the browser I'm using from now on. 

Wonder what Google will do next? Antivirus software? Ultrafast watch-it-on-your-computer movie rental available straight from Google? An operating system? 

Whatever they do, I can't wait.  :grinning: 

- Zenn